Mechanics over marketing
We build games where the mechanics carry the story — not the description.
Loreshaper makes games with substance. No loot boxes, no energy timers, no interchangeable setting wallpaper — pay once, play through.
We build games where the mechanics carry the story — not the description.
No loot boxes, no energy timers, no pay-to-skip patterns. Play when you want — including all the way through.
NPCs have routines, seasons turn, secrets wait whether you show up or not. Worlds that are more than backdrop.
Both in development. More soon.
A card roguelite about medieval herbal medicine. Apothecary, not sorceress.
Diagnosis by day, treatment by evening, a new patient tomorrow. You build your recipe deck from historical sources — Hildegard, Galen, Avicenna — and face boss diseases from gout to plague. Heritage manuscript aesthetic, dignified rather than dark.
A city garden, a mason bee named Mason, gentle pace.
A cosy merge garden in Studio-Ghibli cottagecore style. You place plants, Mason pollinates, the garden grows — no energy timers, no pay-to-skip. With an honest wild-bee NGO partnership: 15 % of premium revenue supports a wild-bee conservation charity, reported quarterly.